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Alpha nodes—The impeller nodes of a starship which both generate its normal-space impeller wedge and reconfigure to generate Warshawski sails in hyper-space.

Alpha translation—The translation into or out of the alpha (lowest) bands of hyper-space.

Andermani Empire—Empire founded by mercenary Gustav Anderman. The Empire lies to the "west" of the Star Kingdom, has an excellent navy, and is the Star Kingdom's primary competitor for trade and influence in the Silesian Confederacy.

Andies—Slang term for citizens and (especially) the military personnel and forces of the Andermani Empire.

Apollo—A Manticoran development utilizing forward-deployed FTL communications links to provide near real-time fire control for long-range missile fire.

BB—Battleship. At one time, the heaviest capital ship but now considered too small to "lie in the wall." Average tonnage is from 2,000,000 to 4,000,000 tons. Employed by some navies for rear area system security but no longer considered an effective warship type.

BC—Battlecruiser. The lightest unit considered a "capital ship." Designed to destroy anything it can catch and to outrun anything that can destroy it. Average tonnage is from 500,000–1,200,000 tons.

Beta node—Secondary generating nodes of a spacecraft's impeller wedge. They contribute only to the impeller wedge used for normal-space movement. Less powerful and less expensive than alpha nodes.

BLS—Basic Living Stipend. The welfare payment from the PRH government to its permanent underclass. Essentially, the BLS was a straight exchange of government services for a permanent block vote supporting the Legislaturalists who controlled the government.

DD—Destroyer. The smallest hyper-capable warship currently being built by most navies. Average tonnage is from 65,000–80,000 tons.

"Down the throat shot"—An attack launched from directly ahead of an impeller-drive spacecraft in order to fire lengthwise down its impeller wedge. Due to the geometry of the impeller wedge, this is a warship's most vulnerable single aspect.

DN—Dreadnought. A class of warship lying midway between battleships and superdread-noughts. No major navy is currently building this type. Average tonnage is from 4,000,000 to 6,000,000 tons.

CA—Heavy cruiser (from Cruiser, Armored). Designed for commerce protection and long-endurance system pickets. Designed to stand in for capital ships against moderate level threats. Average tonnage is from 160,000–350,000 tons, although that has begun to creep upward towards traditional battlecruiser tonnage ranges in some navies.

Centrists—A Manticoran political party typified by pragmatism and moderation on most issues but very tightly focused on the Havenite threat and how to defeat it. The party supported by Honor Harrington.

CIC—Combat Information Center. The "nerve center" of a warship, responsible for gathering and organizing sensor data and the tactical situation.

CL—Light cruiser. The primary scouting unit of most navies. Also used for both commerce protection and raiding. Average tonnage is from 90,000–150,000 tons.

CLAC—LAC carrier. A starship of dreadnought or superdread-nought size configured to transport LACs through hyper-space and to service and arm them for combat.

COLAC—Commanding Officer, Light Attack Craft. The commander of the entire group of LACs carried by a CLAC.

Committee of Public Safety—The committee established by Rob S. Pierre after his overthrow of the Legislaturalists to control the PRH. It instituted a reign of terror and systematic purges of surviving Legislaturalists and prosecuted the war against the Star Kingdom.

Confederation Navy—Organized naval forces of the Silesian Confederacy.

Confeds—Slang term for citizens of the Silesian Confederacy and (especially) for members of the Confederation Navy.

Conservative Association—A generally reactionary Manticoran political party whose primary constituency is the extremely conservative aristocracy.

Coup de Vitesse—A primarily offensive, "hard style" martial art preferred by the RMN and RMMC. Main emphasis is on weaponless combat.

Crown Loyalists—A Manticoran political party united around the concept that the Star Kingdom requires a strong monarchy, largely as a counter balance to the power of the conservative element in the aristocracy. Despite this, the Star Kingdom's more progressive aristocracy is heavily represented in the Crown Loyalists.

Dolist—One of a class of Havenite citizens totally dependent on the government-provided Basic Living Stipend. As a group, undereducated and underskilled.

"Donkey," The—The popular name given by Havenite crews to the tractor-equipped platforms developed by Shannon Foraker to increase the number of missile pods the Republic's warships can tow.

Keyhole—A Manticoran-developed deployable platform mounting control links and telemetry channels for offensive and defensive missiles.

ECM—Electronic counter measures.

EW—Electronic warfare.

FIA—Federal Investigative Agency. The national police force of the restored Republic of Haven.

FIS—Federal Intelligence Service. The primary espionage agency of the restored Republic of Haven.

Ghostrider, Project—A Manticoran research project dedicated to the development of the multi-drive missile and associated technology. The original Ghostrider blossomed into a large number of sub-projects which emphasized electronic warfare and decoys as well as offensive missiles.

Gravity waves—A naturally occurring phenomenon in hyper-space consisting of permanent, very powerful regions of focused gravitic stress which remain motionless but for a (relatively) slow side-slipping or drifting. Vessels with Warshawski sails are capable of using such waves to attain very high levels of acceleration; vessels under impeller drive are destroyed upon entering them.

Grav pulse com—A communication device using gravitic pulses to achieve FTL communications over intrasystem ranges.

Grayson—Habitable planet of Yeltsin's Star. Star Kingdom of Manticore's most important single ally.

Hyper limit—The critical distance from a given star at which starships may enter or leave hyper-space. The limit varies with the mass of the star. Very large planets have hyper limits of their own.

Hyper-space—Multiple layers of associated but discrete dimensions which bring points in normal-space into closer congruence, thus permitting effectively faster than light travel between them. Layers are divided into "bands" of closely associated dimensions. The barriers between such bands are the sites of turbulence and instability which become increasingly powerful and dangerous as a vessel moves "higher" in hyper-space.

IAN—Imperial Andermani Navy.

Impeller drive—The standard reactionless normal-space drive of the Honor Harrington universe, employing artificially generated bands (or "wedges") of gravitic energy to provide very high rates of acceleration. It is also used in hyper-space outside gravity waves.

Impeller wedge—The inclined planes of gravitic stress formed above and below a spacecraft by its impeller drive. A military impeller wedge's "floor" and "roof" are impenetrable by any known weapon.

Inertial compensator—A device which creates an "inertial sump," diverting the inertial forces associated with acceleration into a starship's impeller wedge or a naturally occurring gravity wave, thus negating the g-force the ship's crew would otherwise experience. Smaller vessels enjoy a higher compensator efficiency for a given strength of wedge or gravity wave and thus can achieve higher accelerations than larger vessels.

InSec—Internal Security. The secret police and espionage service of the PRH under the Legislaturalists. Charged with security functions and suppression of dissent.

Keyhole II—A successor to the original Keyhole platform which is configured with FTL communications links instead of light-speed telemetry.

LAC—Light Attack Craft. A sublight warship type, incapable of entering hyper, which masses between 40,000 and 60,000 tons. Until recently, considered an obsolete and ineffective warship good for little but customs duty and light patrol work. Advances in technology have changed that view of it.

Laser clusters—Last-ditch, close-range anti-missile point defense systems.

Liberal Party—A Manticoran political party typified by a belief in isolationism and the need for social intervention and the use of the power of the state to "level" economic and political inequities within the Star Kingdom.

Legislaturalists—The hereditary ruling class of the PRH. The descendants of the politicians who created the Dolist System more than two hundred years before the beginning of the current war.

Manties—Slang term for citizens of and (especially) military personnel/forces of the Star Kingdom of Manticore.

Mark 31 Counter-missile—A new, longer-range counter-missile developed by Manticore and deployed by the Alliance to give greater stand off engagement range against MDMs. The Mark 31 also provides the platform and missile drive for the Viper (see below).

MDM—Multi-drive missile. A new Manticoran weapon development which enormously enhances the range of missile combat by providing additional drive endurance.

Mistletoe—Codename assigned by Sonja Hemphill to weapon-equipped "reconnaissance drones" used to creep into attack range of critical system defense infrastructure.

Moriarty—Codename assigned by Shannon Foraker to a specially developed centralized fire control node deployed to coordinate MDMs used in the system defense role.

NavInt—Shortened version of Naval Intelligence. The naval intelligence agency of the Republic of Haven.

New Men—A Manticoran political party headed by Sheridan Wallace. Small and opportunistic.

Office of Naval Intelligence (ONI)—The RMN's naval intelligence service, directed by the Second Space Lord.

Peeps—Slang term for citizens and (especially) military personnel of the Peoples' Republic of Haven.

Penaids—Electronic systems carried by missiles to assist them in penetrating their targets' active and passive defenses.

Pinnace—A general purpose military small craft capable of lifting approximately 100 personnel. Equipped with its own impeller wedge, capable of high acceleration, and normally armed. May be configured for ground support.

Powered Armor—Battle armor combining a vac suit with protection proof against most man-portable projectile weapons, very powerful exoskeletal "muscles," sophisticated on-board sensors, and maneuvering thrusters for use in vacuum.

Progressive Party—A Manticoran political party typified by what it considers a pragmatic acceptance of realpolitik. It is somewhat more socially liberal than the Centrists but has traditionally considered a war against Haven as unwinnable and believed that the Star Kingdom's interests would be best served by cutting some sort of "deal" with the PRH.

Protector—Title of ruler of Grayson. Equivalent to "emperor." The current protector is Benjamin Mayhew.

PubIn—Office of Public Information. Propaganda arm of the PRH under both the Legislaturalists and the Committee of Public Safety.

PRH—Peoples' Republic of Haven. The name applied to the Republic of Haven during the period when it was controlled by the Legislaturalists and/or the Committee of Public Safety. It was the PRH which began the current war by attacking the Star Kingdom of Manticore and the Manticoran Alliance.

Republic of Erewhon—Government of the Erewhon System. A single-system unit which controls the Erewhon Wormhole Junction connecting the Solarian League and the Phoenix Wormhole Junction. A member of the Manticoran Alliance since before the start of the current war.

Republic of Haven—The largest human interstellar political unit after the Solarian League itself. Until recently it was known as the Peoples' Republic of Haven, ruled by an hereditary governing class known as the Legislaturalists until they were overthrown by Rob S. Pierre. Thereafter controlled by Pierre through the Committee of Public Safety until it, too, was overthrown in turn and the original constitution of the Republic was reinstated.

RHN—Republic of Haven Navy. Navy of the Republic of Haven as reorganized by Thomas Theisman.

RMAIA—Royal Manticoran Astrography Investigation Agency. Agency created by High Ridge Government to explore the Manticoran Wormhole Junction searching for additional termini.

RMN—Royal Manticoran Navy.

RMMC—Royal Manticoran Marine Corps

SD—Superdreadnought. The largest and most powerful hyper-capable warship. Average tonnage is from 6,000,000–8,500,000 tons.

Shuttles—Small craft employed by starships for personnel and cargo movement from ship to ship or ship to surface. Cargo shuttles are configured primarily as freight haulers, with limited personnel capacity. Assault shuttles are heavily armed and armored and typically are capable of lifting at least a full company of ground troops.

Sidewalls—Protective barriers of gravitic stress projected to either side of a warship to protect its flanks from hostile fire. Not as difficult to penetrate as an impeller wedge, but still a very powerful defense.

Silesian Confederacy—A large, chaotic political entity lying between the Star Kingdom of Manticore and the Andermani Empire. Its central government is both weak and extremely corrupt and the region is plagued by pirates. Despite this, the Confederacy is a large and very important foreign market for the Star Kingdom.

Sillies—Slang term for Silesian citizens and/or military personnel.

Solarian League—Largest, wealthiest star nation of the explored galaxy, with decentralized government managed by extremely powerful bureaucracies.

Sollies—Slang term for citizens or military personnel of the Solarian League.

StateSec—Also "SS." Office of State Security. The successor to Internal Security under the Committee of Public Safety. Even more powerful than InSec. Headed by Oscar Saint-Just, originally second-in-command of InSec, who betrayed the Legislaturalists to aid Rob Pierre in overthrowing them.

Star Kingdom of Manticore—A small, wealthy star nation consisting of two star systems: the Manticore System and the Basilisk System. It is now in the process of radical expansion.

Treecats—The native sentient species of the planet Sphinx. Six-limbed, telempathic arboreal predators which average between 1.5 and 2 meters in length (including prehensile tail). A small percentage of them bond with "adopted" humans in a near symbiotic relationship. Although incapable of speech, treecats have recently learned to communicate with humans using sign language.

Triple Ripple—A Havenite defensive technique utilizing heavy concentrations of nuclear warheads to blind and disable enemy missile seekers and electronic warfare platforms.

"Up the kilt shot"—An attack launched from directly astern of a starship in order to fire down the length of its impeller wedge. Due to the geometry of the impeller drive, this is a warship's second most vulnerable aspect.

Viper—A Grayson-Manticoran-developed missile with shorter range but higher acceleration rates and better seeker systems and onboard AI to create a "launch and forget" weapon for use in the anti-LAC role. Vipers can also be used as standard counter-missiles.

Warshawski—Name applied to all gravitic detectors in honor of the inventor of the first such device.

Warshawski, Adrienne—The greatest hyper-physicist in human history.

Warshawski sail—The circular gravity "grab fields" devised by Adrienne Warshawski to permit starships to "sail" along gravity waves in hyper-space.

Wormhole junction—A gravitic anomaly. Effectively, a frozen flaw in normal space providing access via hyper-space as an instantaneous link between widely separated points. The largest known junction is the Manticoran Wormhole Junction with seven known termini.


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